Wednesday, September 26, 2012
Reference Time: Part 3: The Forest Scene Lars von Trier's Antichrist
Reference Time: Part 2: This Random Video That Looks Super Cool
Perfect example of using multiple cutout "cards" to layer and create depth. Objects in the foreground come in and out of focus. The drawings are simple, boring on their own, but the overall effect is very successful. There is a clear depth of field (certain cards come in and out of focus depending on their distance from the camera) and the cutouts feel very tactile. There is a thickness to the edge of the paper, and the shadows they cast feel very organic.
Reference Time: Part 1: Stacey Rozich
Some choice frames from the video that demonstrate the puppeted, cut out paper look:
The geometric lines of the character's bodies create poses that already feel puppeted and rigid. Maintaining this sense of minimalism in form is crucial to pulling off the puppeted paper look in After Effects. She uses both the texture of the paint and intricate, overlapping patterns to add interest to otherwise minimalistic forms.
*Disclaimer: the work in this particular blog post is neither owned or created by me. No copyright infringement is intended. The intention of this blog is to explore stylistic and technical choices made by people before me, so that I can fully realize my own artistic vision.
Tuesday, September 25, 2012
Director's Treatment
Director's Treatment
^^^click me!!^^^
Featuring a synopsis, VFX breakdown, art direction and an outline of the story.
Fallen : An Animated Short Story
Fallen is an animated short that follows Sarah, a girl with aspirations to be a nun, as she resolves the doubt she has about her faith. Feeling alone with her thoughts, Sarah flees to the forest where she makes friends with a talking bug in possession of a magical acorn. The acorn takes her down into the depths of hell where she must play a game of chess with the devil in order to return home. It is being produced at the SVA Computer Art Department in New York City and is set to release in May of 2013. This blog is here to document progress, inspiration and animatics.
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